IGN has an interview with Paul Gadbois, producer on Guitar Hero: Greatest Hits, the franchise-milking upcoming compilation of what Activision has determined are the most popular songs from every console GH title to date. Canadian development studio and port-expert, Beenox, is putting together the disc, which hits 360, PS3, PS2 and Wii in June. (It's confirmed at $60 for the 360/PS3 release, $40 on Wii and $30 on PS2.)

Do you dare sit by while the home planet of the Munchables is invaded by Don Onion and his space pirates? NEVER! Join the fight against the evil Onion in Namco Bandai's The Munchables, a new Wii game coming to North America this May.

We knew from the Nintendo Power preview that WayForward's new version of A Boy and His Blob (officially called a boy and his blob -- lower case -- for some reason) was pretty. But after looking at these direct-feed shots in full resolution, we are upgrading our estimation from "pretty" to "an absolute dream." Nobody can say anything bad about the Wii's graphical capabilities ever again. Well, they can and will, but they will be even more wrong than before. This game looks amazing. Even more screens at IGN show that a boy and his blob will feature widescreen capabilities.

Atlus's first-person dungeon RPG The Dark Spire is playable in two "flavors": a modern mode with colorful, hand-drawn 2D graphics, and a classic mode that provides an authentic early-80s wireframe dungeon experience, complete with simplistic enemy sprites.

Codemasters has a couple new execs talking about the publisher's "cautious strategy" on the Wii -- and, by "cautious," they mean making titles that appeal to core gamers. UK General Manager Jeremy Wigmore and Marketing VP Alex Bertie tell MCV that Codemasters "can't ignore Wii," despite the publisher's emphasis on next-gen titles.

Nicalis has posted its weekly Cave Story screenshot, and we have, as usual, been staring at it for a good few minutes, just taking in the lovely backgrounds and the detailed sprites. More details are starting to be filled in as the game approaches release: as Nicalis's Tiffany points out, the weapon icons have been updated with new graphics, and the UI text is back in its proper pixelated form, rather than the "smoothed" look it previously had.

Rumors have been going around that Hudson, once one of the most consistent sources of Virtual Console content, has officially decided to stop supporting the service. The evidence seems to support this claim -- specifically the fact that Hudson hasn't released a VC game outside of Japan since October. But is this policy, or is the company just busy with WiiWare games?

Speaking to Eurogamer, Resident Evil 5 producer Masachika Kawata intimated that he'd like to see more of Resident Evil on Nintendo's waggling financial giant. Said Kawata, "Personally, I would like to create something on Wii in the Resident Evil family." He further stated that the team doesn't know what it would be, as it's been hard at work on Resident Evil 5, but asked gamers to "watch this space." Thus far, staring at our computer monitor has resulted in nothing but eyestrain.

We're pleased to see people around the internet playing the wonderful Retro Game Challenge and sharing their experiences with the not-actually-old games found in the collection. One of the most unexpectedly enjoyable parts of the game is conversing with the young version of the maniacal Arino (Game Center CX host Shinya Arino), who represents a startlingly authentic young gamer of the '80s -- sitting with him is eerily reminiscent of our own NES experiences with friends. But Arino's dialogue isn't entirely authentic -- a few anachronisms slip through, like The Wizard references made years before the movie actually came out. The screen above shows one such anachronism, seemingly a commentary on the current state of third-party games on Nintendo systems. We didn't hear the term "shovelware" until the early CD-ROM era, when it was used to describe a disc crammed full of old games -- ironically, precisely what Retro Game Challenge would be, were it not composed entirely of new games.

Moon developer Renegade Kid has pulled its fangs out of the Count's supple neck, revealing in a post on the company's website that the secret "Dracula" game it had been working on with Gamecock "is no longer in development." The post goes on to say that the IP is still owned by Renegade Kid, and the company is open the revisiting the project "should an opportunity to resurrect Son of the Dragon present itself in the future." Having only now become aware of the game's true name, with little else known of the rumored Wii project beyond some early artwork from last August it's difficult to feel too drained by this news.

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